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The Normalization Transformation

As in the 2D case, this is specified by a Window volume in World Coordinates, and a Viewport volume in Normalized Device Coordinates. The Normalization Clip is controlled as for GKS-2D (see section on Page gif). The calls are:

CALL GSW3(TNR, WN)
 
CALL GSV3(TNR, VP)
where WN and VP are real arrays of dimension 6 containing (XMIN, XMAX, YMIN, YMAX, ZMIN, ZMAX).

Janne Saarela
Mon Apr 3 17:00:12 METDST 1995