| library: libCore #include "TAtt3D.h" |
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public:
TAtt3D()
TAtt3D(const TAtt3D&)
virtual ~TAtt3D()
static TClass* Class()
virtual TClass* IsA() const
TAtt3D& operator=(const TAtt3D&)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Sizeof3D() const
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
TAtt3D
Use this attribute class when an object should have 3D capabilities.