| library: libThread #include "TThreadImp.h" |
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public:
virtual ~TThreadImp()
virtual Int_t CancelPoint()
static TClass* Class()
virtual Int_t CleanUp(void** main)
virtual Int_t CleanUpPop(void** main, Int_t exe)
virtual Int_t CleanUpPush(void** main, void* free, void* arg)
virtual Int_t Exit(void* ret)
virtual TClass* IsA() const
virtual Int_t Join(TThread* th, void** ret)
virtual Int_t Kill(TThread* th)
TThreadImp& operator=(const TThreadImp&)
virtual Int_t Run(TThread* th)
virtual Long_t SelfId()
virtual Int_t SetCancelAsynchronous()
virtual Int_t SetCancelDeferred()
virtual Int_t SetCancelOff()
virtual Int_t SetCancelOn()
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
TThreadImp
This class implements threads. A thread is an execution environment
much lighter than a process. A single process can have multiple
threads. The actual work is done via the TThreadImp class (either
TPosixThread or TWin32Thread).